When you think social innovation, you might think micro loans in developing countries, or hand-ups to help people in from the fringes here at home. Or a wide range of ways to build social capital or how charitable institutions backstop community with philanthropy. But for those of you who are working in the city planning trenches every day, using collaborative design workshops to engage the people, you’re really running a form of social innovation lab.
No, but I do wish they would. Over the holidays, my ten-year-old and I started playing SimCity. As the many other city planners who’ve played the game have observed, it’s a great way to explore basic city building concepts with people who don’t think about it too often. Now as I gripe about some of the things that a form-based code would fix, my kid commiserates, and suggests an open letter to SimCity.
Jobs come up in every community-building conversation these days. It’s making me go back to the start, to think it through. What created jobs in the first place?
Division of Labor. Access to natural resources. Human settlement patterns: cross roads, rivers, oceans, eventually railroads and highways.
In the last few decades, many cities have been racing to the economic bottom trying to incentivize jobs. It’s led to jobs being all about giving away resources, and not so much about the value of connections.